The UTeamFix Infiltration Game Bridge
Infiltration was written by Sentry Studios (formerly Catalytic Conversions).
Infiltration is (similar and yet different to Serpentine) another real
gun mod, although at some point there was a debate whether it should be
going towards more realism or more fun. There are derelict classes
inside the final code, like magical artifacts and textures which are
never used but remain behind in the package...
Installation
As any other Game Bridge :) See the page you just came from! To RUN the
Serpentine games after installation, you have to activate a new mutator
called "GB_Infiltration".
!IMPORTANT! This game bridge requires a few files from the
original Infiltration mod besides just 'Infiltration.u'!
InfiltrationT.utx must be in your Server's texture directory.
It does not need to be in the server package list, but it has to be
accessible. It will be automatically loaded by the game-bridge.
This file is part of your normal Infiltration installation!
InfSkins.utx must be in your server package list if you intend
to use the original team textures for Infiltration Standoff.
Otherwise, it is not needed.
This file is part of your normal Infiltration installation!
Game Bridge Accuracy - how "original" is it
Hmm well that depends on the point of view I think. Certainly, a
lot will look differnt. I have recreated Infiltration the way I would
have made it had I been in the original developer team.
Original DM mode in Infiltration was extremely buggy, because many
features (like Weapon recoil) require the Infiltration player classes
which were not used in that mode. UTF with its direct support of the
mod eradicates all of these bugs and problems.
The HUD looks different in all cases, because the normal UTF HUD is
being used with just a few minor tweaks to it. You do see a few things
you would not see in normal Infiltration, like the real ammo textures
which were created but never used.
Menues and some features of original Infiltration have been completely
ignored for this game bridge. You will find the usual UTF menues only, and
the 'levelvote' command is non-existent.
Original game-modes vs UTF Game-Bridge Game modes
DM mode has all bugs fixed, you can even have the mutator disable the
recoil if you want the exact feeling of the 'old' Infiltration DM.
Team-DM is new (unless you know the Infiltration_Wads mod I wrote a while
back). I always liked teamplay in Infiltration but there was a time
I disliked the sluggishness of INF-Standoff. That's where Team-DM
for Infiltration came in... this game mode does NOT exist in normal
Infiltration.
The Infiltration Classic mode (where one team has to steal a CD and the
other team protects it) is currently NOT supported by UTF.
Standoff is implemented by the normal Standoff setting in the game
settings. It looks quite different but does effectively the same.
Extra Features (non-original)
- Recoil on or off is a server setting
- If you have selected to add in an Automag or Dualmag in your normal
Unreal Fairplay options, you will get an additional ammo clip
because the Automag would be replaced to the pistol - but since you
already get one pistol by default, you get its ammo additionally instead
of a 2nd pistol.
- You can use the command UTF_ReloadWeapon also to reload your
weapon (or use the original bExtra1 keybind) You will still need
your bExtra2 bind to change the weapon mode though!!
- Skaarj player support - I know Skaarjs look silly in a game which is
supposed to be "real" so just turn on "bHumansOnly" to correct this if
you want!
Visible Changes to original
- The HUD most obviously... no original Infiltration content was
taken over so far, except for the health icon and ammo icons.
- No more 'blow yourself up with AT4 and next guy gets another rocket
out of it' syndrome...
- Standoff can benefit greatly from the standard UTF settings, e.g.
you can completely NULLIFY the effects of people stealing all guns
in your base - if the next round starts you can just have them all
insta-respawn
- Safe Coop Weapon Mode - this means that you can safely turn
weapon stay ON and still be able to pick up any number of
grenades!
- Bots are quite adept at Infiltration (only in some situations
you might catch them in a reload cycle hehe). High-Skill
bots are a REAL PEST in this game actually!
- Bots will use Infiltration health pickups, proximity mines and
claymores. Often not very effectively, but you're gonna trip
over a few sooner or later...
- Bots will always drop mines when retreating and just going out
of pursuers sights!!!! So if you run after a bot you may
find an armed mine right at the corner he vanished a moment
ago - provided he had one :-)
- The 'CenterView' command is ignored.
- The player settings to auto-reload weapons and if weapon at hip
(alt fire) is a toggle is found in the normal Client Settings
inside UTF client menu! Sorry no keybind menu for your
reload weapon key or weapon mode change.
- Using the UTF weapon reload command instead of the bExtra bind
will likely avoid the 'my reload doesn't work' problem.
- Amplifier is taken out (original Infiltration keeps it but useless)
- Weapon shell cases are ALWAYS on and can not be turned off (but
who would want to anyway...)
- In Standoff, killing people and teamkilling can be set to count however
much you like (defaults to 2 points as in original Infiltration).
- You get additional team skins in Standoff if you want.
Non-visible Changes to original
- No-Collision spawning of UTeam items possible
- Bot-Teamwork a little more effective
- Bugfixes here and there...
Settings (mutator)
Just as with other Game Bridge mutators, you can find the settings under
advanced options - mutators - GB_Infiltration.
Setting | Effect | Default |
bAllowDampener |
If true, Sound Dampener will not be replaced/destroyed in the game. |
false |
bNoWeaponKick |
If true, there is no weapon recoil, so your aim will not
change when firing. |
false |
PlayerStandoffSpeed |
If you use the standoff mode, this is what the player speed
will be multiplied with. So by default, all players move 50% as fast
as usual.
NOTE: Most of today's Infiltration Standoff servers run with a
setting of 0.6, but 0.5 is the original default value. |
0.5 |
StandoffTeamSetup |
Another setting which is only effective should you use
standoff mode.
- UnrealSkins makes all teams just as in normal Unreal (red,
blue, green and gold). If you have installed the optional UTeamSkin package,
you can use the alternate human team skins in your standoff-team-game.
- InfTeams3 will give you the original 3 team names and colors
in standoff: desert, urban and jungle. If you allow 4 teams with this setting,
it will be ignored and the setting UnrealSkins will be used!
- InfTeams5 will give you InfTeams3 and Red and Blue teams as
originally defined by Infiltration. Yes people, there were also red
and blue teams in the original Infiltration with custom skins!
IMPORTANT: InfTeams3 and InfTeams5 require you to have the texture
file InfSkins in your server package list! Also, these 2 settings do NOT
support Skaarj-Players (because there are no skins for them). |
UnrealSkins |
Special conversion issues
None... so far... Infiltration is a well created mod and required no
general overhaul in any specific area.
Compatibility with other mutators
The Infiltration Game Bridge is a mutator. The general rule is (or should be),
that any mutator can be combined with any other mutator, exceptions existing
only when one mutator does the opposite of another, but also other cases may
occur where incompatibilities may arise.
Some noteworthy interactions:
- MonsterMash
In general, compatibility is granted with MonsterMash, indeed you
should find it very entertaining shooting critters with REAL guns for
a change - note that enemies get Infiltration Weapons too if they normally
have an Unreal gun, in particular the SkaarjGunner gets an M16 which can
be quite a pest just like the SkaarjSniper holding a PSG...
Use low amount of BLUE BALLS - Infiltration converted weapons can
not be upgraded at the moment, so only the "general" upgrades exist.
You will also notice, Guns have no ammo clips in MM.
- AntiClipGuns
Actually that mutator was written with a little thought of combining
this Game Bridge with it sometimes, if you like the guns but hate the
reload, this mutator is for you!
- ClipGuns
All Infiltration Weapons ARE already Clip weapons, this mutator is useless
and even an obstacle - try to imagine clips on a pack of hand-grenades...
- GunSpeed
Not working right now...
Legal Issues
The visible changes are bigger than in Serpentine, yet I hold to that this
Game Bridge is not meant as deriviative work, but merely an improvement
upon existing material and bugfixing.
CAREFUL
You --should-- set fair play rules so that you only have one second spawn
protection. The expiration when a gun is shot does not work in game bridges
(yet). Do NOT tamper with the Standoff fairplay rules though!