Clip Guns

What are Clip Guns?

Quite simple really, Clip guns are weapons with reloadable ammo clips. In normal Unreal, you can just keep firing until you completely run out of ammo (except for the Automag...) and you never have to reload your gun. Clip Guns are the basic concept of adding the ability (and need) to reload the gun in between firing.

Different Types Of Clip Guns

Different types? WTF?

Playing Unreal and the variously existing mods, you may here and there come across a gun that requires reloading. However, if you watch closely, the technical and playable details about the reload is not always precisely the same.

For example, in both mods "Serpentine" and "Infiltration" you need to reload your guns, however, in Infiltration you throw the clip away - with any remaining ammo inside it being LOST - while in Serpentine you add in as many bullets into the existing clip until it is full again!

This is just ONE example, I will be listing the differently supported features now and also make examples as to where they apply (as seen in MODs):

All of these features are supported in general now by UTeamFix. 2 mutators come along to demonstrate.

The (Anti)ClipGuns mutators

These 2 mutators come as standard with UTF-10. Clip Guns will add clips to all normal guns, Anti Clip Guns will do the opposite, and remove clips from guns which have them.

So logically, Anti Clip Guns is pretty useless in normal Unreal, because the only affected gun by it would be the Automag which is a fake clip gun only anyway. However, take the Serpentine Game Bridge and add this mutator and you will find you no longer have to reload your "real guns" :-O If you play Serpentine MonsterMash, clips are removed automatically.

The Clip Gun mutator is just a little demonstration, when used on normal Unreal weapons you will find you have to reload your Rifle, ASMD etc etc... Reloading is pretty fast, so there is not REALLY that much of a point to playing this way, but it was included to demonstrate the feature which is often used as base for mods.

The command in UTeamFix to reload a weapon is UTF_ReloadWeapon.

If you use Game Bridges that add in clip weapons from other mods, you will usually be able to use the UTeamFix command -OR- the old mod's command to reload your weapons - yes yes, both should work interchangeably!