Bots in UTeamFix

First off, you should be aware that UTeamFix uses its own Bots since version 9E, however the number of changes/improvements is currently limited. Indeed some issues will remain to be improved at a later time. It is also possible to use non-UTeamFix bots in game, but it is not recommended. The standard bots will be replaced automatically with their UTeamFix counterparts.

You can configure up to 32 bots yourself (0 to 31). Since this would involve a lot of typing, I recommend you set up your bots locally with your local bot-menu, then open your Unreal.ini and copy paste your bot-config to your server ini-file in the section [UTeamFix.CFGBots], especially if you want your bots to wear custom skins...

UTeamFix bots behave differently from normal bots in the following manner:

Bot Settings (systemwide)
bMultiplayerBots has no more effect, everything is controlled through here.
You can configure 32 bots yourself.
SettingEffectDefault
Alertness Internally used, the setting is completely useless! -
bAdjustSkill If bots should get better/worse during game depending on their performance. False
BadMapsUser UTF-10 has a feature to prevent ANY bots from entering blacklisted maps which have bad or no bot support or even worse, where the map causes Unreal to crash when bots enter. The internal list only contains ONE entry at the moment (DMMontron), so if an admin comes across any other maps that are crashy or whacky with bots, he/she can enter the map into the list to fix any bot-crashing issues.
Up 64 maps may be entered into the list.
-blank-
BaseSkill Float value from 0 to 3. Basic skill level of bots. 2.0
bBotsBalanceTeams If true, bots will ignore their configured teams and join whatever team they are needed in mostly during a teamgame.
NOTE: Bots will always balance teams if the Team Game has balanced teams enabled globally.
True
bFastMissileRespond A specialized feature derived from LIE (local internet effects). If enabled, bots (and monsters too hehe) will react quicker to long range attacks that involve firing projectiles - similar to a "bAlwaysWarn". This feature is automatically enabled in MonsterMash, it requires a bit of extra CPU power but will stop Bots ignore being fired at pretty sure (unless retreating)...
Not really required in BotMatch, but very useful anywhere with non-bot Scripted Pawns involved.
False
BotAccuracy The higher, the lower is the aimerror... suggested float value between 0 and 1. 0
BotClasses Here, the classes used for the bots are determine, you can use default Unreal bot classes, UTeamFix bot classes or custom ones. The Unreal default ones will be internally replaced with their UTeamFix counterparts, custom ones may cause errors in the logs because there are a number of things they do not have...

Unreal bot classes:
  1. Unreali.MaleOneBot
  2. Unreali.MaleTwoBot
  3. Unreali.MaleThreeBot
  4. Unreali.FemaleOneBot
  5. Unreali.FemaleTwoBot
  6. Unreali.SkaarjPlayerBot
UTeamFix bot classes (counterparts):
  1. UTeamFix.UTeamBotsMaleOne
  2. UTeamFix.UTeamBotsMaleTwo
  3. UTeamFix.UTeamBotsMaleThree
  4. UTeamFix.UTeamBotsFemaleOne
  5. UTeamFix.UTeamBotsFemaleTwo
  6. UTeamFix.UTeamBotsSkaarjPlayer
16
bots
pre-
con-
figured
BotNames That should be self-explaining... Dante,
Ash...
BotSkills Bot skill modifier for the individual bots. The resulting skill used in game will be the BaseSkill+BotSkill. 0
BotSkins Which skins they use. Leave blank to use default ones, trying to use skins which are not installed (or making typos) will result in the default skins also. And naturally, skins are ignored in TeamGames, because there you need the team colors.
Skin listings...
  • Male One:
    • Male1Skins.Carter
    • Male1Skins.Kurgan
    • Male1Skins.Male1Gib
    • Male1Skins.T_Red
    • Male1Skins.T_Blue
    • Male1Skins.T_Green
    • Male1Skins.T_Yellow
    • UTeamSkins.Male1T_Red   (UTeam Alt.Human Skin)
    • UTeamSkins.Male1T_Blue   (UTeam Alt.Human Skin)
    • UTeamSkins.Male1T_Green   (UTeam Alt.Human Skin)
    • UTeamSkins.Male1T_Gold   (UTeam Alt.Human Skin)
    • UnrealI.JMale1   (Hidden Skin - identical to Kurgan)
    • UnrealShare.JMale1   (Hidden Skin - identical to Kurgan)
    • UnrealI.Kurgan   (Hidden Skin - identical to Kurgan)
    • UnrealI.JMale2   (Hidden Skin)
    • UnrealI.JMale3   (Hidden Skin)
    • UnrealI.JMale4   (Hidden Skin)
    • UnrealI.JMale5   (Hidden Skin)
    • UnrealI.JMale6   (Hidden Skin)
    • UnrealI.JMale7   (Hidden Skin)
    • UnrealI.JMale8   (Hidden Skin)
  • Male Two:
    • Male2Skins.Ash
    • Male2Skins.Ivan
    • Male2Skins.Kristoph
    • Male2Skins.Male2Gib
    • Male2Skins.T_Red
    • Male2Skins.T_Blue
    • Male2Skins.T_Green
    • Male2Skins.T_Yellow
    • UTeamSkins.Male2T_Red   (UTeam Alt.Human Skin)
    • UTeamSkins.Male2T_Blue   (UTeam Alt.Human Skin)
    • UTeamSkins.Male2T_Green   (UTeam Alt.Human Skin)
    • UTeamSkins.Male2T_Gold   (UTeam Alt.Human Skin)
    • UnrealShare.JMale21   (Hidden Skin - Identical to T_Red)
    • UnrealI.JMale22   (Hidden Skin - Similar but not identical to Iavn)
  • Male Three:
    • Male3Skins.Bane
    • Male3Skins.Dante
    • Male3Skins.Dregor
    • Male3Skins.Krige
    • Male3Skins.Male3Gib
    • Male3Skins.T_Red
    • Male3Skins.T_Blue
    • Male3Skins.T_Green
    • Male3Skins.T_Yellow
    • UTeamSkins.Male3T_Red   (UTeam Alt.Human Skin)
    • UTeamSkins.Male3T_Blue   (UTeam Alt.Human Skin)
    • UTeamSkins.Male3T_Green   (UTeam Alt.Human Skin)
    • UTeamSkins.Male3T_Gold   (UTeam Alt.Human Skin)
    • UnrealShare.JMale31   (Hidden Skin - Identical to Dante)
  • Female One:
    • Female1Skins.Drace
    • Female1Skins.FemGib1
    • Female1Skins.Gina
    • Female1Skins.Nikita
    • Female1Skins.Raquel
    • Female1Skins.Tamika
    • Female1Skins.T_Red
    • Female1Skins.T_Blue
    • Female1Skins.T_Green
    • Female1Skins.T_Yellow
    • UTeamSkins.FeMale1T_Red   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale1T_Blue   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale1T_Green   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale1T_Gold   (UTeam Alt.Human Skin)
  • Female Two:
    • Female2Skins.Dimitra
    • Female2Skins.Fem2Gib
    • Female2Skins.Katryn
    • Female2Skins.Sonya
    • Female2Skins.T_Red
    • Female2Skins.T_Blue
    • Female2Skins.T_Green
    • Female2Skins.T_Yellow
    • UTeamSkins.FeMale2T_Red   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale2T_Blue   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale2T_Green   (UTeam Alt.Human Skin)
    • UTeamSkins.FeMale2T_Gold   (UTeam Alt.Human Skin)
    • UnrealI.Sonya   (Hidden Skin - identical to Sonya)
    • UnrealShare.Sonya   (Hidden Skin - identical to Sonya)
    • UnrealI.JFemale1   (Hidden Skin - identical to Sonya)
    • UnrealI.F2Female3   (Hidden Skin - identical to Katryn)
    • UnrealI.F2Female2   (Hidden Skin)
    • UnrealI.F2Female4   (Hidden Skin)
  • Skaarj Trooper:
    • SkTrooperSkins.T_Skaarj1
    • SkTrooperSkins.T_Skaarj2
    • SkTrooperSkins.T_Skaarj3
    • SkTrooperTeam.T_Red   (UTeam SKTrooper Skin)
    • SkTrooperTeam.T_Blue   (UTeam SKTrooper Skin)
    • SkTrooperTeam.T_Green   (UTeam SKTrooper Skin)
    • SkTrooperTeam.T_Gold   (UTeam SKTrooper Skin)
    • UnrealI.sktrooper1   (Hidden Skin - identical to T_Skaarj1)
    • UnrealI.sktrooper2   (Hidden Skin - identical to T_Skaarj2)
    • UnrealI.sktrooper3   (Hidden Skin - identical to T_Skaarj3)
-
BotTeams Which team the bot prefers to be in. (0=red, 1=blue, 2=green, 3=gold). This setting will be ignored if balancing is enabled or the specified team does not exist. 0,1
alt.
bRandomOrder Whether or not bots should join in the order as appearing in the bot list or randomely. False
bUseMapIdealPlayerLoad Use only when minimal bots greater than 0 and/or you configured a normal ideal playerload.
This neat tweak adjusts the ideal playerload count based on the map playerload information the map author included into the map. If no such information is given by the author, or this setting is disabled, the normal PlayerLoad setting will be used.

The following information can be parsed out of the map information:
  • X-Y players: Ideal = (Y-X)/2
  • X++ players: Ideal = X*1.5
false
Camping Camping rate float 0 to 1, how much bots like to camp (higher, more likely). 0
CombatStyle Float -1 to +1: low means tends to stay off and snipe, high means tends to charge and melee. 0
Difficulty Represents the game level (single player), 0 to 3 (easy, medium, hard, Unreal). When a bot is added, the difficulty is set accordingly, the effects on BOTS are unknown though. It appears to have some effects everywhere, for example human footsteps are louder with higher difficulty. 3
FavoriteWeapon Which weapon the bots use preferably if available. I'm afraid you will have to use UTeamFix classes here (for normal Unreal matches):
  1. UTeamFix.UTeamWeapon_DispersionPistol
  2. UTeamFix.UTeamWeapon_AutoMag
  3. UTeamFix.UTeamWeapon_DualMag
  4. UTeamFix.UTeamWeapon_Stinger
  5. UTeamFix.UTeamWeapon_ASMD
  6. UTeamFix.UTeamWeapon_Eightball
  7. UTeamFix.UTeamWeapon_FlakCannon
  8. UTeamFix.UTeamWeapon_Razorjack
  9. UTeamFix.UTeamWeapon_GESBioRifle
  10. UTeamFix.UTeamWeapon_Rifle
  11. UTeamFix.UTeamWeapon_Minigun
  12. UTeamFix.UTeamWeapon_Zark
-
GeneralTalkyness A rough base percentage as to how often bots give a verbal comment on anything. The EXACT chance of a single statement is based on this setting, the individual bot talkyness (see later), the total number of bots present in the game and the type of event.
For example, a bot will much more likely make a comment on itself suiciding than being killed regularly. Also, if the bot is taking friendly fire it will respond almost always, it will be extensively unfriendly if you hit its head :P

Change this setting in small portions only. Small changes to this setting can have great impact, so be careful and do not change it much above +/- 0.5 of the original value. Exception: If you absolutely do NOT want bots to talk at all, set it to a very large negative value, like -100. Bots can be very insulting, they talk tough shit so if you have kids or gentle souls in your server you may want to prevent them from spitting verbal poison, although in this case I simply suggest a low setting (like zero) in which case bots will at least be able to respond to very important matters at times, such as friendly fire in team games.
0.45
NumIdealPlayerLoad If bigger than zero, bots will fill up the map during game if there are not enough player to reach this number. Bots will also leave again during game if real players decide to join after a while. 0
NumMaxBots Never add more bots than this number. 32
NumMinBots At least this number of bots will join any game. If the ideal playerload suggests more bots, then more will enter, but never less than this number. 0
PersonalTalkyness Set each individual bot's personal likelyness to talk in game. The real value used in game is the sum of the "GeneralTalkyness" and this value, so a bot that should less than average would have a low negative PERSONAL talkyness, such as "-0.2", a dick-headed trash talker would go well with a positive modifier such as "0.3". -