UTeamFix 9E comes with a preconfigured UnrealDomination.ini. So if you don't run any custom maps or only those listed in it, you're ready to play straight away. Here's a complete list of preconfigured maps, who made them and any author's notes supplied.
Map | CFG Author | Tips And Notes |
---|---|---|
(default maps) DMAriza |
}TCP{Wolf | The top domination point requires someone to grab the jumpboots
and make his way up to the mountains. There, sacrifice his life
jumping into the fan to touch the Domination Point. While it does NOT yield extra points, this Domination Point can be of major strategic importance once possessed, because it will be even more difficult for enemies to re-capture it. Additionally it will bind the PlayerStarts around the Shieldbelt to the possessing team. The Domination Point at the elevator is near to a camping spot. If you use bots in your teamgames, expect the heaviest resistence from any bots there. |
(default maps) DMCurse |
}TCP{Wolf | The heaven Domination Point can be reached by ASMD-, Rocket- or Alt-Flak-Jumping (or teamwork). More than the extra points, the strategic importance having all top playerstarts under your team's control at the powerful ASMD from which you can quickly reach any location on the map makes the effort to get this Domination Point definitely worthwhile. |
(default maps) DMDeck16 |
}TCP{Wolf | Most of the action will (as always) be around the elevator... While it's important to keep fighting for the elevator Domination Point, it is so difficult to keep defending that possessing teams WILL swap numerous times. Therefor, you should secure the other one at the Rifle which is easier to defend on the long run, and treat the elevator one 2ndary... |
(default maps) DMElsinore |
}TCP{Wolf | That's basically the Domination Map as setup in the example... |
(default maps) DMFith |
}TCP{Wolf | On the normal level are 2 straightforward Domination Points
named after the number they are positioned next to. If you blow
up the reactor though, you hopefully managed to get to the lower
level where a hidden Domination Point is located. This third Domination Point yields very little extra points, however it's stragetic importance is immense, because the upper hatch can NEVER be opened again, so the team possessing this Domination Point is the only one which will be able to spawn near the SuperShield and other extra items down there. The only chance to capture this Domination Point from an enemy team is if you can intercept the player coming up from below at the 2ndary hatch and drop down through the exit... Since the player coming through the exit will likely have the SuperShield you won't be able to just kill him, and I would bet his teammates won't allow you to just drop down either... However, it's not possible for teams to just "sit it out" down there because of the little points this DOM point yields - they MUST get back on the top level and not let the enemy team control the other 2 locations to win. |
(default maps) DMHealPod |
}TCP{Wolf | Nothing special here... straightforward one on top, one at the bottom... |
(custom) DMRadikus |
}TCP{Wolf | This map has FIVE Domination Point, 2 which are secret and require jump boots (or very good team-shoot-me-ups) to reach. While not yielding special extra points they are strategically practical to possess for obvious reasons when you see where they are... |
(default maps) DMTundra |
}TCP{Wolf | The Domination Point above the Chimney can be reached over the "camping" tower. A Rocket- or ASMD jump from its outer ledge can hurl you on the outer cliffs over which you can reach the cliffs on the other side. Once you accomplished this you should have an easy time defending it unless you run out of ammo or do something stupid... |
(Fusion) DM-Loxi |
}TCP{Wolf | You guessed it, there's one in the sky area where the dampener is and yes you need the boots to get there... |
(Fusion) DM-Mojo |
}TCP{Wolf Assists: }TCP{ZzCat }TCP{Carnage |
Nothing major special there, the lava one is a suicidal DOM Point however... |
(Fusion) DM-Twilight |
}TCP{Wolf | Probably one of the BEST and my personal favorite Domination Maps. The one above the shieldbelt requires rocket jumping or a helping teammate. Since there is an additional shieldbelt plus ammunition at that location too, having the Domination Point makes these resources available to your team possibly without further... injuries... |
(Custom) DmColdRuins |
}TCP{Wolf | Once you capture the one in the hidden place you can seal it off entirely using the forcefield continuously. However... You won't be able to leave then either... Also, teammates may spawn just there and you can't afford to have too many people idling because there are still 2 other DOM Points on the map... Last but not least, don't think you're invulnerable in there, enemies may not be able to enter, but lob grenades at you or have some Flak chunks thrown your way... |
(Custom) DmDaKar |
}TCP{Wolf | This one is extremely tough. It has exactly ONE Domination Point in the center of the map high above ground. It requires extremely skillful dodging from the top level to touch it (or teammate blowups). It's a nightmare to defend though, because all the powerups are in outside areas from the center, so you're forced to leave for ammo or regroup sooner or later. The key to win is to have good timing with your teammates... |
(custom) DmDaRoomV3 |
{hLk}Chris | (untested by me) |
(custom) DMDrakus |
}TCP{Wolf | Use your imagination lol |
(custom) dmexoticav2 |
{hLk}Chris | (untested by me) |
(Custom) DMFeekasso |
}TCP{Wolf | Both spawnpoints are located high above ground where jumpboots are to reach them. Defense can be maintained from above if you can just keep the enemy team from exploiting the jumpboots. |
(Custom) DMFragtown |
}TCP{Wolf | Small, fast, messy... |
(custom) DMKrandura |
}TCP{Wolf | Use the elevator or the boots to jump to the Domination Point at the elevator. |
(custom) DmKaotic-X-2 |
{hLk}Chris | (untested by me) |
(custom) DM-LongerYard |
{hLk}Chris | Wolf: untested by me, but it was clear there'd be a Yard variant
if a Lethal Knight was DOM making |
(custom) DMNecrotoxin][ |
{hLk}Chris | (untested by me) |
(Custom) DMSinfonia |
}TCP{Wolf Assists: }TCP{ZzCat }TCP{Carnage |
We had about 3 or 4 variations on this one... I decided to make
the reference version something of an in-between of the 2 extremes that
came up. Both main Domination Points are choke points (but hey the map is small after all) and the third one requires a skillful rocket jump in the center... One possible basic strategy could be to ignore the Domination point at the ASMD/Armor completely and defend the other 2, because that will completely limit the enemy to spawning around one part of the map and your team would have continued access to good weapons and armor at all times. However... that one isolated map part contains the ASMD... |
(custom) DmSniperCommand_ProV1 |
{hLk}Chris | (untested by me) |
(custom) DmSnooker |
{hLk}Chris | (untested by me) |
(custom) DmThreeMapsITE |
{hLk}Chris | Excellent DOM map I believe! You will want to setup your
main defenses around the central one in Morbias, because the
curse DomPoint is not too far away from there too. However, a skilled rifle can hold off enemies from the Deck platform for a while so defending that might be easier while fighting for the other too... I did move the Rifle DomPoint slightly back though, it was placed EXACTLY over the Rifle which destroys the Rifle as a result (UTF alpha 5 build). |
(custom) DmWest2 |
{hLk}Chris | (untested by me) |