Q: Blah blah version conflict ...?
Q: Can't the UTeamFix version conflicts be resolved by renaming the file?
A: It's amazing, but even after posting the answers countless times on both Jolt
and OldUnreal, people just don't read these answers, yet they just ask again and make me type the
same answers over and over again. Why even bother answering yet another time if the answer is
again ignored...
NO! First off, this problem is not related to UTeamFix at all, if you want to
complain, then do complain to Epic Megagames that they never included a version management
into the Unreal engine. This problem is an Unreal bug/nuisance, it has absolutely
NOTHING todo at all with UTeamFix! Please reread the last statement 1000 times, thank you!
Renaming code-packages is very unpractical, in many cases impossible, because you lose
references. Also, consider someone makes a mod based on your code, this code will never
benefit from any additions/bugfixes made to the base. UTeamFix was designed with other
mod-support in mind so renaming it for whatever nefarious reason is totally out of the question!
Q: I can't use ServerDog / MyPackage.MyStupidActor / [your favorite mod name here] with UTeamFix anymore, I keep getting ERROR IN CLASSNAME...?
A: Security restrictions in variable access control are
unfortuntately interfering with Unreal's internal package name resolving.
Therefor, package naming resolving has been redone in UScript but with far
less efficiency.
If you get this error but you KNOW it has to work like this normally, use
the full qualified "PackageName.Actor" name, not just "Actor" name.
For Serverdog, you would have used "admin set a a [command]" which will not
work anymore, you will have to use "admin set serverdog.a a [command]" now.
This will happen always when package name and actor name are different and
the actor being accessed is not inside of UTeamFix or a core package of
Unreal itself.
UPDATE: A small change has been made which will likely avoid most
appearances of this error, you can use your old commands again :)
Q: I can't summon [whatever] although without UTeamFix
it always worked like this?
A: Might just be the same problem as the one above...
Q: I sometimes cannot spawn... In totally crowded games
I sometimes even have to rejoin...
A: Such games are... crowded. I wonder if they can be any fun anyway. The new PlayerStart system was designed to make player spawning patterns less predictable and more fair, and especially in teamgames more team-oriented. However, if there are a ton more people than PlayerStarts, this system may fail to operate properly, because...
Q: WOA, what happened to the ScoreBoards?
A: Technically, there are no more scoreboards, only graphical extension classes
that are linked together in an intelligent fashion. I basically wrote a self-organizing
partially priorized display system similar to that of a web-browser. Unlike
a web-browser, which always displays EVERY content in some manner, my system
decides to leave out less important content (priorize) if there is not enough
room available or to cycle through it...
Err?
Yes highly complicated shit which alone took 3 weeks to write the basics for!
I didn't really mean to redo the scoreboards, but
they were the perfect testing and development ground for the new graphical system
which could theoretically (and only theoretically!) be turend into a full GUI
(ut2k4 menues anyone?)...
Q: I keep getting problems (and errors) with bots (UTF-9E)?
A: The new Bots are just a starting point, be sure to check out the UTeam Bots section. Remember never kick, ban or "killall" bots, use "RemoveBots" instead. Bots that have been removed from the map NOT using the command "RemoveBots" cannot re-enter the game until the map changed once.
Q: Can I use the hidden skins that are listed on the bot page also as player?
A: Yes, but only on UTeamFix servers. Epic originally had included the skins
in the original UnrealI and UnrealShare packages, however then failed to set the configuration
and object loader up properly. As a result, the textures are inside but can normally not be
loaded. Instead, should you try to manually load the skins it will be registered to your
User.ini, but the skin you see will default back to another.
To use one of the hidden skins in a UTeamServer, you can enter the server manually using
open [serveraddress]?skin=[hidden-skin]
You can also "prepare" to use them with this:
open entry?skin=[hidden-skin]
You will not see the skin in the mirror, but when you join a UTeamFix server afterwards
you should be using that skin. Of course only if it is not teamgame and the skin is
allowed for the selected playerclass.
Q: Hmm, after being admin, leaving the server and coming back I can not login
as admin anymore?
A: Very likely you still ARE administrator. The status recovery recovers much more than just your score, but indeed a great deal of your true "status" which you had when you were online, that includes administration status or being muted...
Q: I chose to kick idle players but they don't seem to get kicked ever?
A: If you have a tournament mode enabled (simple or real primarily), players will first be flying in the map. At this point, idle players are not kicked. Once they spawn and should become idle then, they will. This behaviour will likely change at some point. (UTF 9E specific)