00:22:42 - Wolf: l8er... shutting down server 00:21:51 - AcidRain: in that case.. lol.. night wolf! =D 00:21:17 - Wolf: my real name? "Wolfgang" (says so on the TCP page :)) 00:21:05 - AcidRain: i mean i know you... lol.. but i dont recall your name 00:20:44 - AcidRain: thanks.. good night.. whats your name again? 00:20:10 - Wolf: good night Dan 00:20:00 - Wolf: right... then ttyl, as soon as I have an example log, you will get an email. You will get another when the alpha is ready for testing 00:19:50 - AcidRain: but you have a good night then.. just let me know whenever you have something, and ill get to work 00:19:18 - AcidRain: ahh ok lol.. its only 6 pm here 00:19:00 - AcidRain: yea.. its all good... i cant wait to work with this... probably next weekend i can have the web code done 00:18:44 - Wolf: btw... the numbers left of the names HERE is my local time, so it's past midnight... I am probably not up much longer 00:17:37 - Wolf: Well you will see... explaining all here will just make me write things 2 time :P 00:17:18 - Wolf: hehe - I already added some options what you want to report, such as "bots" and players... you can enable and disable single reports at will 00:16:34 - AcidRain: great... like i see sme things like human and apocolypse.. i was confused 00:14:57 - Server: User Pitbull was autokicked (Idle Timeout exceeded) 00:14:16 - Wolf: I will write a documentation on what is what, although it is plaintext so most of it should be obvious I think 00:13:46 - AcidRain: but that should be about it 00:13:39 - AcidRain: that should be good, i wouldnt mind knowing what each thing seperated is.. 00:12:53 - Wolf: any more wishes then? I'm gonna send this chat log to Pitbull too so he knows 00:11:53 - AcidRain: sure.. that would be perfect.. that way I can at least dig around with it.. work on the exporting of the data 00:11:22 - Wolf: but I can send you one example log when that is done 00:11:01 - Wolf: not yet... I haven't written the log WRITING part yet... I just now solved the networking issues 00:10:30 - AcidRain: acidrain@thenerdnetwork.net 00:10:24 - AcidRain: cool... I can work with that.... can you send the log it creates to me? 00:10:11 - Wolf: what's your email then I can notify you 00:09:40 - Wolf: still a bug in it... well alpha will be someday next week or so... maybe this weekend 00:09:10 - Wolf: test-transmission of my local server :) 00:08:56 - Wolf: \gamename\unreal\gamever\224\mingamever\224\location\0\hostname\fuggl\shortname\fuggs\hostport\7777\mapname\Elsinore\gametype\Infiltration Team Game\numplayers\1\ maxplayers\16\gamemode\openplaying\gamever\224\mingamever\224\timelimit\60\fraglimit\30\MultiplayerBots\True\ ChangeLevels\True\player_1\Nikita\type_1\bot\score_1\2\frags_1\2\deaths_1\8\suicides_1\0\ timeinseconds_1\146\teamkills_1\0\ping_1\\player_2\Bane\type_2\bot\score_2\4\ frags_2\4\deaths_2\5\suicides_2\0\timeinseconds_2\148\teamkills_2\0\ping_2\\ player_3\Apocalypse\type_3\bot\score_3\6\frags_3\6\deaths_3\4\suicides_3\0\timeinseconds_3\148\ teamkills_3\0\ping_3\\player_4\Hippolyta\type_4\bot\score_4\2\frags_4\2\deaths_4\2\suicides_4\0\ timeinseconds_4\150\teamkills_4\0\ping_4\\player_5\Cholerae\type_5\bot\score_5\9\frags_5\9\deaths_5\2\ suicides_5\0\timeinseconds_5\150\teamkills_5\0\ping_5\\player_6\\/WWWWWWoo_Eee___wr\admin_6\True\ spectator_6\False\type_6\human\score_6\0\frags_6\2\deaths_6\4\suicides_6\0\timeinseconds_6\206\ teamkills_6\1\ping_6\ 65 00:07:53 - Wolf: We had those too.. but we just disabled "guest posting" and all was good 00:07:39 - Wolf: LOL!!! can't blame ye :) 00:07:26 - AcidRain: ooo... it could have been one of those porn spammers, might have banned the ranage 00:06:55 - Wolf: my IP changes every 24 hours, by ptmc.no-ip.org is ALWAYS my computer so just DNS resolve it to get it :) --- 217.228.112.7 right now 00:06:08 - Server: Pitbull enters... (03/25/2006) 00:06:08 - Server: Warning: user Pitbull re-entered without correct logout! 00:05:52 - AcidRain: what is your IP so I can unban you from the site.. i have no idea why or how you got banned 00:05:30 - AcidRain: hmmm... ill have to look at it a little bit... 00:05:10 - Wolf: server log will tell ya :) 00:05:05 - Wolf: Well then some file may be missing for a map 00:04:53 - Wolf: you will be able to try it out and see what to make of it before it is final 00:04:37 - Wolf: okay... I will make an alpha and put it on the site 00:04:30 - AcidRain: hmm... they have 5 maps in their maplist... but it still does it 00:04:13 - AcidRain: well i have no problems with java.. they will need php, so java shouldnt be a problem 00:03:49 - Wolf: UTF 10 license forbids running of one-map servers... ten times same map runs in a row- SERVER DISABLES 00:03:17 - AcidRain: its all green 00:03:13 - AcidRain: quick question, why does one of my clients servers say SOLO MAP SERVER 00:03:02 - Wolf: Also, there is nothing I can do about the UNICODE in Unreal, whereas in Java you get plain ASCII 00:02:43 - Wolf: well in Unreal I would have to see how it works first, whereas in Java I know well what I am doing 00:02:15 - AcidRain: but since the stats are pulled every X minutes, they wont grow large, just be deleted after they are used 00:01:48 - AcidRain: well, that would be good tho, we dont want to append a log... we want to create a log for each match 00:01:13 - Wolf: and Unreal cannot APPEND to existing files, so I would need one logfile per map 00:00:57 - Wolf: yes and no... Unreal can create UNICODE files but that would take me longer to complete 00:00:10 - AcidRain: the logs cant be created by unreal itself? 23:59:45 - Wolf: the logfile WRITER requires a Java machine to run since I am writing that in java 23:59:33 - AcidRain: whats that 23:59:17 - Wolf: one thing though 23:59:08 - Wolf: k 23:59:07 - AcidRain: but for people like me, ill have to pull the logs from the server.. because my db runs on a different machine 23:59:00 - Pitbull: 23:58:45 - Server: Warning: user Pitbull re-entered without correct logout! 23:58:49 - AcidRain: but... you make me a log up, and ill show you what i can do at least db wise 23:58:45 - Server: Pitbull enters... (03/24/2006) 23:58:45 - Server: Warning: user Pitbull re-entered without correct logout! 23:58:27 - AcidRain: or cron job in linux 23:58:20 - AcidRain: yes.. if you have php enabled.. you can just run a scheduled task.. 23:57:30 - AcidRain: but any data can be pulled... and we can base the ranking system on achievements 23:57:21 - Wolf: I see... but the fact that you can run the collector program anywhere you want, you theoretically don't need FTP to get them :) 23:56:43 - AcidRain: but i would prefer a logfile, after i pull the logs, i will delete them from the server 23:56:24 - AcidRain: then we can go from there 23:56:19 - AcidRain: php is definately nice... we should work on pulling stats from one server first.. 23:55:41 - Wolf: You just have to evaluate them accordingly - in your case with PHP if that is your tool of choice 23:55:37 - Pitbull: wow its acting weird wolf 23:55:11 - Wolf: Well the server program which writes the logfiles (or whatever) can handle any number of Unreal servers 23:54:46 - AcidRain: are we aiming more for one centralized site, or allow people to install the stats themselves 23:54:31 - AcidRain: utstats pulls the stats locally 23:54:21 - AcidRain: well.. ngstats used to pull the stats globally.. 23:54:20 - Pitbull: ca nyou see me now? 23:53:53 - Wolf: Not quite sure what you mean 23:53:43 - Wolf: pit got probs... 23:53:35 - AcidRain: hi 23:53:28 - Pitbull: hi 23:53:07 - AcidRain: so it runs on their own webserver 23:52:59 - AcidRain: like.. do you want it to link to a master server, or do you want each person to configure it 23:52:49 - Pitbull: Hi 23:52:36 - Pitbull: hi 23:52:35 - AcidRain: well.. there are some questions 23:52:27 - Server: Pitbull enters... (03/24/2006) 23:51:50 - AcidRain: lol... yea.. it does get large 23:51:42 - AcidRain: but what kind of data can you get? 23:51:32 - Wolf: Well you know how I do documentation... LARGE :-P 23:50:58 - AcidRain: there definately needs to be a part in the readme for that... 23:50:53 - Wolf: so logfiles is what you want to use at all? No custom server app then from some of your own people who are skilled at writing apps? 23:50:24 - Wolf: of course 23:49:55 - AcidRain: because it will explode that based on the character 23:49:43 - AcidRain: ok.. so i need to do that on my end too.. 23:49:20 - Wolf: THen you can pick whatever you want without having to change the code 23:49:02 - Wolf: I'm just gonna make an option for it 23:49:00 - AcidRain: whats that 23:48:43 - Wolf: you know something 23:48:24 - AcidRain: how about a comma.. it doesnt seem like it would cause much harm 23:47:36 - Wolf: take your pick 23:47:31 - AcidRain: im not sure if things for the character map will work with php 23:47:21 - AcidRain: so what would be a good seperator to use? something that can be picked up with php 23:46:55 - Wolf: :-) 23:46:52 - Wolf: I clean out playernames of illegal characters 23:46:33 - Wolf: currently I use the BACKSLASH because that is what GAMESPY uses but I can use whatever you want 23:46:25 - AcidRain: the only thing is, we need a seperator that isnt commonly used in games 23:46:15 - AcidRain: like Playername:Blah:Etc:Etc 23:46:11 - Wolf: I can 23:46:00 - Wolf: then you wouldn't need logfiles at all 23:45:57 - AcidRain: well, can you compile the statistics into an easy format with a seperator? 23:45:51 - Wolf: though as I said in the post, it might be better if somebody wrote a full fledged server proggy to directly use the incoming data 23:45:27 - Wolf: Well... I'm half-way done I think hehe. Any wishes for logfile format or what you want logged 23:44:47 - AcidRain: so whats going on.. 23:44:28 - Wolf: hi-ho 23:44:23 - AcidRain: hello 23:44:13 - Server: AcidRain enters... (03/24/2006) 23:43:01 - Server: Wolf enters... (03/24/2006) 07:24:31 - Server: test logged out... (01/27/2006) 07:24:19 - Server: test enters... (01/27/2006) 20:02:11 - Server: 192.168.202.8 logged out... (01/14/2006) 20:01:57 - 192.168.202.8: 64654 20:01:52 - Server: 192.168.202.8 enters... (01/14/2006)
Welcome to RRRISC V0.96 - ISO-DATE 2001-07-10 (bip)