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00:22:42 - Wolf: l8er... shutting down server
00:21:51 - AcidRain: in that case.. lol.. night wolf! =D
00:21:17 - Wolf: my real name? "Wolfgang" (says so on the TCP page :))
00:21:05 - AcidRain: i mean i know you... lol.. but i dont recall your name
00:20:44 - AcidRain: thanks.. good night.. whats your name again?
00:20:10 - Wolf: good night Dan
00:20:00 - Wolf: right... then ttyl, as soon as I have an example log, you will get an email. You will get another when the alpha is ready for testing
00:19:50 - AcidRain: but you have a good night then.. just let me know whenever you have something, and ill get to work
00:19:18 - AcidRain: ahh ok lol.. its only 6 pm here
00:19:00 - AcidRain: yea.. its all good... i cant wait to work with this... probably next weekend i can have the web code done
00:18:44 - Wolf: btw... the numbers left of the names HERE is my local time, so it's past midnight... I am probably not up much longer
00:17:37 - Wolf: Well you will see... explaining all here will just make me write things 2 time :P
00:17:18 - Wolf: hehe - I already added some options what you want to report, such as "bots" and players... you can enable and disable single reports at will
00:16:34 - AcidRain: great... like i see sme things like human and apocolypse.. i was confused
00:14:57 - Server: User Pitbull was autokicked (Idle Timeout exceeded)
00:14:16 - Wolf: I will write a documentation on what is what, although it is plaintext so most of it should be obvious I think
00:13:46 - AcidRain: but that should be about it
00:13:39 - AcidRain: that should be good, i wouldnt mind knowing what each thing seperated is..
00:12:53 - Wolf: any more wishes then? I'm gonna send this chat log to Pitbull too so he knows
00:11:53 - AcidRain: sure.. that would be perfect.. that way I can at least dig around with it.. work on the exporting of the data
00:11:22 - Wolf: but I can send you one example log when that is done
00:11:01 - Wolf: not yet... I haven't written the log WRITING part yet... I just now solved the networking issues
00:10:30 - AcidRain: acidrain@thenerdnetwork.net
00:10:24 - AcidRain: cool... I can work with that.... can you send the log it creates to me?
00:10:11 - Wolf: what's your email then I can notify you
00:09:40 - Wolf: still a bug in it... well alpha will be someday next week or so... maybe this weekend
00:09:10 - Wolf: test-transmission of my local server :)
00:08:56 - Wolf: \gamename\unreal\gamever\224\mingamever\224\location\0\hostname\fuggl\shortname\fuggs\hostport\7777\mapname\Elsinore\gametype\Infiltration Team Game\numplayers\1\ maxplayers\16\gamemode\openplaying\gamever\224\mingamever\224\timelimit\60\fraglimit\30\MultiplayerBots\True\ ChangeLevels\True\player_1\Nikita\type_1\bot\score_1\2\frags_1\2\deaths_1\8\suicides_1\0\ timeinseconds_1\146\teamkills_1\0\ping_1\\player_2\Bane\type_2\bot\score_2\4\ frags_2\4\deaths_2\5\suicides_2\0\timeinseconds_2\148\teamkills_2\0\ping_2\\ player_3\Apocalypse\type_3\bot\score_3\6\frags_3\6\deaths_3\4\suicides_3\0\timeinseconds_3\148\ teamkills_3\0\ping_3\\player_4\Hippolyta\type_4\bot\score_4\2\frags_4\2\deaths_4\2\suicides_4\0\ timeinseconds_4\150\teamkills_4\0\ping_4\\player_5\Cholerae\type_5\bot\score_5\9\frags_5\9\deaths_5\2\ suicides_5\0\timeinseconds_5\150\teamkills_5\0\ping_5\\player_6\\/WWWWWWoo_Eee___wr\admin_6\True\ spectator_6\False\type_6\human\score_6\0\frags_6\2\deaths_6\4\suicides_6\0\timeinseconds_6\206\ teamkills_6\1\ping_6\ 65
00:07:53 - Wolf: We had those too.. but we just disabled "guest posting" and all was good
00:07:39 - Wolf: LOL!!! can't blame ye :)
00:07:26 - AcidRain: ooo... it could have been one of those porn spammers, might have banned the ranage
00:06:55 - Wolf: my IP changes every 24 hours, by ptmc.no-ip.org is ALWAYS my computer so just DNS resolve it to get it :) --- 217.228.112.7 right now
00:06:08 - Server: Pitbull enters... (03/25/2006)
00:06:08 - Server: Warning: user Pitbull re-entered without correct logout!
00:05:52 - AcidRain: what is your IP so I can unban you from the site.. i have no idea why or how you got banned
00:05:30 - AcidRain: hmmm... ill have to look at it a little bit...
00:05:10 - Wolf: server log will tell ya :)
00:05:05 - Wolf: Well then some file may be missing for a map
00:04:53 - Wolf: you will be able to try it out and see what to make of it before it is final
00:04:37 - Wolf: okay... I will make an alpha and put it on the site
00:04:30 - AcidRain: hmm... they have 5 maps in their maplist... but it still does it
00:04:13 - AcidRain: well i have no problems with java.. they will need php, so java shouldnt be a problem
00:03:49 - Wolf: UTF 10 license forbids running of one-map servers... ten times same map runs in a row- SERVER DISABLES
00:03:17 - AcidRain: its all green
00:03:13 - AcidRain: quick question, why does one of my clients servers say SOLO MAP SERVER
00:03:02 - Wolf: Also, there is nothing I can do about the UNICODE in Unreal, whereas in Java you get plain ASCII
00:02:43 - Wolf: well in Unreal I would have to see how it works first, whereas in Java I know well what I am doing
00:02:15 - AcidRain: but since the stats are pulled every X minutes, they wont grow large, just be deleted after they are used
00:01:48 - AcidRain: well, that would be good tho, we dont want to append a log... we want to create a log for each match
00:01:13 - Wolf: and Unreal cannot APPEND to existing files, so I would need one logfile per map
00:00:57 - Wolf: yes and no... Unreal can create UNICODE files but that would take me longer to complete
00:00:10 - AcidRain: the logs cant be created by unreal itself?
23:59:45 - Wolf: the logfile WRITER requires a Java machine to run since I am writing that in java
23:59:33 - AcidRain: whats that
23:59:17 - Wolf: one thing though
23:59:08 - Wolf: k
23:59:07 - AcidRain: but for people like me, ill have to pull the logs from the server.. because my db runs on a different machine
23:59:00 - Pitbull: 23:58:45 - Server: Warning: user Pitbull re-entered without correct logout!
23:58:49 - AcidRain: but... you make me a log up, and ill show you what i can do at least db wise
23:58:45 - Server: Pitbull enters... (03/24/2006)
23:58:45 - Server: Warning: user Pitbull re-entered without correct logout!
23:58:27 - AcidRain: or cron job in linux
23:58:20 - AcidRain: yes.. if you have php enabled.. you can just run a scheduled task..
23:57:30 - AcidRain: but any data can be pulled... and we can base the ranking system on achievements
23:57:21 - Wolf: I see... but the fact that you can run the collector program anywhere you want, you theoretically don't need FTP to get them :)
23:56:43 - AcidRain: but i would prefer a logfile, after i pull the logs, i will delete them from the server
23:56:24 - AcidRain: then we can go from there
23:56:19 - AcidRain: php is definately nice... we should work on pulling stats from one server first..
23:55:41 - Wolf: You just have to evaluate them accordingly - in your case with PHP if that is your tool of choice
23:55:37 - Pitbull: wow its acting weird wolf
23:55:11 - Wolf: Well the server program which writes the logfiles (or whatever) can handle any number of Unreal servers
23:54:46 - AcidRain: are we aiming more for one centralized site, or allow people to install the stats themselves
23:54:31 - AcidRain: utstats pulls the stats locally
23:54:21 - AcidRain: well.. ngstats used to pull the stats globally..
23:54:20 - Pitbull: ca nyou see me now?
23:53:53 - Wolf: Not quite sure what you mean
23:53:43 - Wolf: pit got probs...
23:53:35 - AcidRain: hi
23:53:28 - Pitbull: hi
23:53:07 - AcidRain: so it runs on their own webserver
23:52:59 - AcidRain: like.. do you want it to link to a master server, or do you want each person to configure it
23:52:49 - Pitbull: Hi
23:52:36 - Pitbull: hi
23:52:35 - AcidRain: well.. there are some questions
23:52:27 - Server: Pitbull enters... (03/24/2006)
23:51:50 - AcidRain: lol... yea.. it does get large
23:51:42 - AcidRain: but what kind of data can you get?
23:51:32 - Wolf: Well you know how I do documentation... LARGE :-P
23:50:58 - AcidRain: there definately needs to be a part in the readme for that...
23:50:53 - Wolf: so logfiles is what you want to use at all? No custom server app then from some of your own people who are skilled at writing apps?
23:50:24 - Wolf: of course
23:49:55 - AcidRain: because it will explode that based on the character
23:49:43 - AcidRain: ok.. so i need to do that on my end too..
23:49:20 - Wolf: THen you can pick whatever you want without having to change the code
23:49:02 - Wolf: I'm just gonna make an option for it
23:49:00 - AcidRain: whats that
23:48:43 - Wolf: you know something
23:48:24 - AcidRain: how about a comma.. it doesnt seem like it would cause much harm
23:47:36 - Wolf: take your pick
23:47:31 - AcidRain: im not sure if things for the character map will work with php
23:47:21 - AcidRain: so what would be a good seperator to use? something that can be picked up with php
23:46:55 - Wolf: :-)
23:46:52 - Wolf: I clean out playernames of illegal characters
23:46:33 - Wolf: currently I use the BACKSLASH because that is what GAMESPY uses but I can use whatever you want
23:46:25 - AcidRain: the only thing is, we need a seperator that isnt commonly used in games
23:46:15 - AcidRain: like Playername:Blah:Etc:Etc
23:46:11 - Wolf: I can
23:46:00 - Wolf: then you wouldn't need logfiles at all
23:45:57 - AcidRain: well, can you compile the statistics into an easy format with a seperator?
23:45:51 - Wolf: though as I said in the post, it might be better if somebody wrote a full fledged server proggy to directly use the incoming data
23:45:27 - Wolf: Well... I'm half-way done I think hehe. Any wishes for logfile format or what you want logged
23:44:47 - AcidRain: so whats going on..
23:44:28 - Wolf: hi-ho
23:44:23 - AcidRain: hello
23:44:13 - Server: AcidRain enters... (03/24/2006)
23:43:01 - Server: Wolf enters... (03/24/2006)
07:24:31 - Server: test logged out... (01/27/2006)
07:24:19 - Server: test enters... (01/27/2006)
20:02:11 - Server: 192.168.202.8 logged out... (01/14/2006)
20:01:57 - 192.168.202.8: 64654
20:01:52 - Server: 192.168.202.8 enters... (01/14/2006)


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